![]() Interestingly Modern Combat doesn't feel like a 'keep your fxxkin head down!' type soldier sim, instead it's much closer to the less constricted deathmatch games we're all-too familiar with. Thus equipped, troops must use the tools at their disposal to aid their comrades, healing the wounded, transporting the tardy, and exploding the enemy. You can choose between assault (nice big gun), sniper (long range, with smaller gun), support (medic and average gun) and engineer (hey, bazooka!). The vehicles can be commandeered for quick transport and the people can be shot for even quicker 'deaths' of up to twenty-four other human beings. Click your way through to Xbox Live and you'll discover each of the dozen battlefields to be littered with swearing men and armoured vehicles. It's also a distinct brand of vehicular combat with a strong theme of multiplayer action. So: staying consistent with its forefathers, Modern Combat is a class-based FPS in which your combat kit defines your abilities. But, hnnngh, I can't help but make comparisons between the glorious fire-fights on my PC, and what's on my TV. ![]() Of course this difference could be a good thing we don't really want PC and Xbox to be inbred cousins, but instead independent and viable gaming fellows with their own individual spread of tempting DVD dishes. ![]() ![]() It has the same general theme of contemporary tanks and infantry, as encapsulated in the 'Modern Combat' subtitle, but as an experience it looks and feels rather different (and tastes, too, if you do that sort of thing). The '2' moniker on this title seems almost accidental, since this is not a conversion of the PC game, but a from-scratch console reworking of the Battlefield idea. So here's the thing: Modern Combat has little to do with the stellar PC game, Battlefield 2. ![]()
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